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Religions
Below is a list of the most common faiths in Dilanael.   Most are worshipped in any civilized places, though some (such as the Mother and the Father) are worshipped exclusively in one area.  



Meiros: Meiros' church is the single most prominent across all of Dilanael. He is thought of as the creator of the world, which, it is said, he made from the wreckage of the old world (though very little thought is ever given to that old world, save that it was populated by the mythical Tectans). Meiros is thought of as the overseer of life and death, as well as the cycle of rebirth. As such, the priesthood of Mieros takes several vows which they are very serious about. Most orders take a vow of chastity and another of poverty, but it is the vow of death that gets the most attention. The priesthood of Mieros may heal and protect, but they may not return the dead to life. The dead belong the Mieros. It is often said that the priest who casts this spell is struck dead on the spot, though Mieros will hear his last prayer and grant the dead life. Temples of Mieros are large and grand affairs with as few hard angles as can be created due to the circular themes favored by the church, who's symbol is an ornate circle symbolizing the endless cycle. Of all the gods, Meiros is the most distant. The Current High Priest of Meiros (in Samia) is Gerald Tobinson.

Jebedah: The clergy of Jebedah are among the most widely revered on the whole of Dilanael. They are scholars, diplomats, historians, scientists, and teachers. Their sacred duties include learning, chronicling, and comprehension and their racks (of books, sicko) are coveted by more than one great mind. Acting as diplomats of the highest caliber, the clergy is sought out my nobles and statesmen. Jebedans all take the Vows of Concord, by which they swear to bring no more violence into the world as well as to do what they can to lessen violence and suffering. The high priest of Jebedah is Johnathan Harrier, said to be the smartest man alive.

Shara-Tor: This is a fascinating church dedicated to a goddess of battle. Shara-Tor is the opposite of her brother Vana-Tor. She is pragmatic, honorable, and selfless. Legend tells us that she lives in a castle of ice and that her countless armies train on fields on snow for the harshest of battles. Shara-Tor is usually depicted as a female human in shining armor made of ice. She wields a sword in one hand and a shield in the other. She usually wears a helm in these pieces.  Her clergy adopt the Threefold Oaths of Vigilance, Valor, and Fortitude.  

Vana-Tor: In art, Vana-Tor is a hulking orcish or ogrish man wielding a weapon that is a sword with blades at each end. He is usually surrounded by fires or rock. The assumption is that his followers are dangerous people and this is usually true, but Vana-Tor's clergy are not as vile a bunch as one would suspect. In fact, his worship is drawn from the likes of anyone who wants to come out on top in a fight. Many people live and die by the blade and those people will tell you that honor is among the most likely causes of death for fools.  Vana-Tor's  most loyal priests take the Victorious Vow, which is rumored to make them craftier in battle.  

Hyrallia: Since the beginning of time priests have been associated with healing. Nowhere is that more clear than in the church of Hyrallia, renounced healers and comfort givers. The clergy of Hyrallia is loved by the people for their healing gifts and they are widely sought by anyone who might become injured or ill. As a result their services are often hard to come by. Compounded by this is the fact that the church of Hyrallia has some mysterious code by which they charge for their services, but the charge is never set. It is based on who is asking, what they need, why they need it . . . most people believe there is a formula of some sort, though others believe that this is just the clergy's way of picking and choosing. Hyrallia is represented in art as a lizard with an endless tail or as any manner of creeping vine.  Halflings who venerate gods of any sort venerate Hyrallia.

Ferrin: In any society there are those who are willing to pray to a god simply out of fear. And Ferrin is the god of those fears. Savagery, betrayal, murder, madness. All these are his purview, because Ferrin is willing to work with these things. It is said that there is no true church to Ferrin and this may be true in most places, but that does not mean there is no clergy. the clergy of Ferrin hides among the other churches, like vipers, waiting to strike. Sometimes the time never comes, but more than one small church has torn itself apart from the inside out looking for Ferrinite infiltrators.  He is usually represented in art as a savage and privative man or as a wild beast of some sort.

Mother:  This Matriarchal figure is the official deity of Northern Molvini.  She promises her people that one day they will crush their enemies under their boot heels and then that they will be able to live peaceful lives afterward as a pastoral people, as they desire.  her churches can be giant cathedrals or small chapples, but they are generally adorned with her symbol:  the Hand of Mother.  Sometimes this hand has an eye in it, at other times it does not.

Father:  the god of the people of South Molvini. He is a god of victory and conquest, who promises his people a victorious end to their existing war.  His churches, like Mother's, can be elaborate or simple, but they always contain his symbol, the Father's Eye.  Father sees all and judges, though he leaves it to his children to act as his arms in life.  

Kel:  In Pedrini, there are tales of a swamp God names Kel who eats the souls of the living.  His cult, the Children of Kel are universally hunted for their vile acts, but this does not seem to stop them.  Some say that Kel himself is the source of their magic and wickedness.  Kel preaches that flesh is passing, and that the only value a living creature has is the soul.  Kel's children degrade and abuse the physical form to prove this point, making them criminals across all Pedrini.


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