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Order of the Frozen Light (skill)
The order of the Frozen Light was said to have come from across the Kinnua Ocean long ago, and the order now exists as a small compound and network of caves on the outskirts of Red Fern.  The Order exists today as a peaceful band of warrior monks, avoiding conflict where they can.  They often work as messengers for the city of Red Fern (earning them a gold stippend from the city for their needs). 

Most monks of this order wear whites and blues, though this is mostly due to the robes they train in being adorned with these colors.  Some members of this order train their whole lives in the monestary, while others leave and go on long journeys to test themselves. 

This skill is used for many of the monks everyday tasks (meditation, lore regarding the style as well as recognizing other styles) and it also receives the following additional benefits at the levels indicated.  Most of these abilities only apply if the monk is unencumbered (ie: not wearing bulky armor or gear and not using a very heavy weapon) but certain aspects may apply even under these circumstances. 

  1. The Art of Lightness.  The Apprentice of the Frozen Light has an amazing sense of balance:  something instilled in him by the rigorous training of hte first few months.  He has spend many hours on one foot or walking balance beams (just to get around the temple).  He hoists himself almost eight feet into bed every night and down again when he wakes.  And for this reason, as long as he is not overburdened (with armor, heavy weapons, heavy gear, etc) he will not need to make more attribute or skill checks involving balance or short climbs (a few feet).  He simply succeeds.  If the circumstances are particularly treacherous, he may need to make a check, but bear in mind that this task will rarely be very difficult for someone so skilled. 
  1. Leaping Kick.  The Initiate of the Frozen Light canuse powerful leaping kicks against any opponant they can reach (this includes the alarming jumping ability they posess).  these kicks will usually move the enemy in question several feet back (unhorsing riders, and sending anyone else flying a few feet).  This does not apply to anyone who is signifigantly larger than the character (signifigantly means more than double their weight in this case). 
  1. Leap of the Clouds.  The Disciple of the Frozen Light is not bound by his body when he takes to the air.  He leaps and jumps as is he weighed nothing.  He must still land someplace sturdy, but the Disciple can leap almost any reasonable height (consider that he can jump to anyplace he could throw a small rock to, if that makes it easy).   He does not take falling damage from these leaps as long as he was in control of the leap itself.
  1. The Weapon of Air.  The Adept of the Frozen Light is like a tornado or a windstorm.  He need not make physical contact with his enemy to harm them.  The Adept need only strike within one foot per level of this skill to strike an enemy (he kicks up the air between them in such a way as to harm his enemy).  this attack can never do greater than a Moderate Wound, and many believe that it is best used for throwing or deflecting, but Masters of the style have been said to kill with it in the past. 
  1. Emptiness.  The Master of the Frozen Light is a being for whom physical existance rarely matters.  He moves as if he had no weight.  He may run across water, dance of pine branches, and run directly up walls (as well as leaping to the tops of buildings).  He will never take falling damave again as long as he is awake (and even unconscious he gets a roll of this skill to avoid it).  He floats to teh ground with ease. 


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