This is a world I created when the third edition of D&D came out.
D&D is a game near and dear to my heart and the more I read about
third edition the more I thought the existing worlds didn't really work
anymore. At the time I was reading the Wheel of Time and Memory, Sorrow
and Thorn, so the world is heavily influenced by them (more so the
latter).
Dilanael is a world that began in the nation of Samia (capital city:
Samia). Samia was founded and continues to be run by a series of
sorcerer kings called the Whitefire's (special thanks to the 3E
character creation program). Samia is divided into Dutcheys each ruled
by a Duke or Duchess, with the nobility and the merchant class bleeding
together to form an upper crust. It contains all the basic D&D
races in one form or another, with my own personal modifications. More
on races later.
Dilanael eventually became not just Samia but Samia, Pedrinni, and
North and South Molvini (a pair of nations locked in civil war for
centuries). Then there was the Vaasa, Shore Wells, the great Desert and
Vatica. There's been more since and the end result is a living
breathing world that I'm really proud of. Finally, on Dilanael (for
today) one note to other ST's.
The single best thing I ever did regarding this game was remove the
gods. They left the material and no longer have any contact with their
followers or anyone at all. Just like the real world, eh? It removed
the god crutch from my storytelling, it created intrigue inside
churches (including a high priestess who worships another god) and left
me with clerics and followers who have real faith, not just firsthand
knowledge of their deity. Give it a shot. You'll like it.
Dilanael Links
Races of Dilanael
Places of Dilanael
Gods of Dilanael
Organizations to Loathe and Love
Famous People in History
Famous People in Now
Useful Character Creation links
Character Sheet
Character creation notes
A list of languages (to give you some idea of what you're getting yourself into)
The Grim-n-Gritty hit point rules. I love these.
The martial artist class (in pdf
because turning word processor documents into html blows chunks, even
with export functions). This is a finesse fighter with martial training
akin to a monk with less mysticism.
Some feats available to the martial artist class (eh?).
NOTE: I have provided the Grim-n-Gritty hit point rules without
permission from the author (Ken Hood). I know that mister Hood has a
new edition of these rules out, but I don't like it as much as this
original. I just finished a 3 year game using these rules and it was
absolutely brilliant. These rules are printed in some d20 source
material somewhere. If anyone remembers the book I'd appreciate you
telling me so I can post it here. I strongly encourage everyone to
purchase this book (including myself) as long as Ken Hood get a cut of
the profits. If anyone knows the answer to that question please let me
know.