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Races
The world of Dilanael is steeped in fantasy. These are the races that I consider "playable" meaning they are reasonably functional. there are far more races that I consider to be "less playable" and then a group of races that I consider to be "cheese". You may not play this last group, but if you have a very good reason you can play the second group.


Playable Races

Humans: Humans are humans are humans. They are more or less the same throughout Dilanael, with the only real differences being culture. Nobody seems to know why there are broken casts of other races and not humans, but it's true. Humans are dominant in Samia, Vatica, Pedrinni, the Molvinis, Shore Wells (there are ONLY humans in Shore Wells) and in the Vaasa (though humans are technically outnumbered in the Vaasa they are dominant in the civilized areas).

Elves: The Elves of Dilanael are tall and willowy, most standing taller than a full grown human, sometimes by as much as a head. They are a fragmented people who never interbreed with one another (though there is less of a taboo attached to cross-breeding with humans than other elves). There are four primary types of elves in Dilanael.
♦ The Feirnoth (also known as the cold weather people) are gold of skin with golden eyes and creamy colored. The Feirnoth are noble and dignified, considering themselves the most civilized of the elven races (or any other race). They are native to Samia (where they have a powerful naval presence) and the Great Desert (there they are near the bottom of the caste ladder).
♦ The Sanamede are children of the woods and the city and are comfortable in neither. They are white of skin and hair and are renowned as exceptional archers. The Sanamede of the great desert and Vatica are close knit (especially in the Desert where they are the very bottom of the social caste). The Sanamede of Samia live in a completely communal home and most do not put any stake in personal property.
♦ The Rigothan elves are the children of the forest. They live among nature wherever they can. In Samia this means living tribally in the creeping woods and in the Great Desert and Vatica this means living outside of cities whenever possible. Rigothans are dark of skin and their creamy hair is often dyed fascinating colors. Their eyes vary in hue from greens to browns to orange.
♦ The Trigoyan elves are the strangest type of elf. They are limited to the Great Desert and in this area they rule unquestioned, for the most part. they are a family pf powerful wizards and their massive palaces in the desert prove their power. They have deep black skin, stark white hair, red eyes which are adapted well for the bright light of the desert and they can eat just about anything, leading to some truly interesting dishes in the desert (visitors die more often from eating the wrong food than exposure or violence).

Dwarves: The Dwarves of Dilanael are relegated to a few places. Samia and Vatica, specifically. Or at least that's where they began. And while individual dwarves can be anywhere, the societies are still limited to those two places. Dwarves of Vatica are identical to those in the player's handbook. In Samia, however, there are three types of dwarves.
♦ The Dorvish dwarves are short, stocky, hearty and in all other ways what one thinks of when they think of a dwarf. Thick beards, ale, and axes and hammers are their fare. they live in the mountains and mostly keep to themselves. Over a hundred years ago a human army laid waste to the city of Droven Stracht as a part of a war on Samia and the dwarves have never forgiven the humans.
♦ The Fannish dwarves are as tall as their Dorvish cousins, but they are substantially less . . . substantial. they are thin, with wiry or greasy black hair. The Fannish live among humans, having no real cities of their own. They are merchants and crafters and have perfected the fine art of making a potent alcohol called niptik, one of the reasons the other 2 families of dwarves enjoy them so much.
♦ The Uhlish dwarves are among the most hearty creatures in existence. they live everywhere from the heat of the scorchlands to the cold of the frost line and they do it all in pursuit of orcs and their goblinoid brethren and allies. The uhlish swore a pack long ago, possibly before there is anyone to remember, to defend the north against the goblinoids to the south. The only time that they failed in this task was when they were enlisted to fight in the Dwarfwars (or what the dwarves call the Wars of Brotherhood) against the elves (a war that rapidly drew to a close when it became apparent that the orcs were trying to take advantage of the situation.

Gnomes: Gnomes in Dilanael have long been an oppressed race. Gnomes are exclusive to Samia, Pedrinni, and on rare occasions the Molvinis, but they have a long history there. Gnomes were a slave race for ages and it was only during the Dwarfwars that they were liberated. In response to this, the gnomes did one of two things. They either took up residence in Gromen Vek (a city gifted to them by the Dorvish for exceptional service during the war) or they fled the land on ships.
♦ The gnomes of the land are small, clever, dark skinned, blue eyed, and creative, much as all gnomnes are. They do not differ in any substantial way from the gnomes in the players handbook.
♦ The sea-gnomes are a different breed. They left the land is search of a better place, but all they found was ocean. Eventually their ships came together and formed vast floating cities on which the gnomes have lived for ages. Today they are among the most feared pirates on the seas, taking ships or food and material goods as they need them.

Halflings: The tale of the halflings is one of sorrow. Halfings have been underestimated and overlooked since civilization began, living as they used to in family groups. As the only race beyond humans who can master the magic of sorcery, halflings used to think that they would have a place at Merryweather or among the scholars of the temples of Jebedah. They were wrong. They had nothing but a world stacked against them. Long ago the halflings had their first break. Jebedah appeared to her followers in all her glory is scholars robes . . . as a halfling. She kept tripping on the robes that were clearly made for a human form. Almost immediately after this apparition halflings were welcomes into the church of Jebedah. A big step forward. but within the last hundred years trajedy struck. Some mystic force killed almost all the halflings in existence. only about ten percent of the halflings survived and they lived in fear for decades. they are just now beginning to rebirth families and investigate the loss of their kin.

Well, that's all I have. There will be more links up soon, I swear.

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